﻿using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Content;
using System.Collections;

namespace Bombardiman
{
    public class Bomb: AnimatedGameObject
    {
        private Texture2D bombTexture;
        public Bomb(Vector2 position)
            : base()
        {
            bombTexture = FileLoader.getInstance().getBombTexture();
            base.Initialize(bombTexture, position, true, 100, 100, new Animation(3, 400, Color.White, 1f, false, 0, true));
        }

        public new void Update(GameTime gameTime)
        {
            // needs edit
            base.Update(gameTime);
        }

    }
}
